Empatheias Mods (
simpathis) wrote in
empatheias_ooc2015-05-18 12:36 am
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TEST DRIVE: JUNE
Welcome to
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- Date reminders. Reserves open Monday, May 25th and Applications open Monday, June 1st.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format.
- IMPORTANT! We have made a change to our sample requirements, so look over the Applications page!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try? The following emotions will have more effect than usual: hope, despair, fear, and bravery.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The latest entry in the hot 'Forgefires' series is about to come out, and lines in front of bookstores are blocking the streets! How will you get to your destination when your path is full of frenzied cosplayers who don't dare move lest they lose their spot in line? You might want to be careful, too—some fans are getting into heated arguments about their favorite characters so things might start literally flying if left unchecked!
• Prompt E: Things have been getting a little gloomy lately, so a group of youths have designed the first ever Verens Rock-Paper-Scissors Tournament. Somehow you've won through the lower ranks, and are now a finalist. The state of the city is riding on you (or so they claim), so face your opponent and somehow manage to make this farce exciting enough to lift the moods of the spectators (mostly kids). Just be careful. If you do poorly, you might find a tomato or two thrown at you.
• Prompt F: Welcome to FEAR FACTOR! An exciting new brand of entertainment where contestants participate in various challenges that touch home to the most innate fears humans share. Lying in a pit of creepy crawlies; climb up high, precarious structures; go one-on-one with wild animals—can you handle it? Are you brave enough to go for the 1 million sylv prize? Or will fear cripple you and leave you with nothing!? Only one way to find out! Oh, and one more thing—your emotions will definitely effect everything, so if you're climbing up that rusty, half broken steel tower and it starts shaking, that's probably because you're scared out of your wits. Don't let it crumble!
• Prompt G: Make your own! It could include giant cheese wheels and/or bucket of nails.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The latest entry in the hot 'Forgefires' series is about to come out, and lines in front of bookstores are blocking the streets! How will you get to your destination when your path is full of frenzied cosplayers who don't dare move lest they lose their spot in line? You might want to be careful, too—some fans are getting into heated arguments about their favorite characters so things might start literally flying if left unchecked!
• Prompt E: Things have been getting a little gloomy lately, so a group of youths have designed the first ever Verens Rock-Paper-Scissors Tournament. Somehow you've won through the lower ranks, and are now a finalist. The state of the city is riding on you (or so they claim), so face your opponent and somehow manage to make this farce exciting enough to lift the moods of the spectators (mostly kids). Just be careful. If you do poorly, you might find a tomato or two thrown at you.
• Prompt F: Welcome to FEAR FACTOR! An exciting new brand of entertainment where contestants participate in various challenges that touch home to the most innate fears humans share. Lying in a pit of creepy crawlies; climb up high, precarious structures; go one-on-one with wild animals—can you handle it? Are you brave enough to go for the 1 million sylv prize? Or will fear cripple you and leave you with nothing!? Only one way to find out! Oh, and one more thing—your emotions will definitely effect everything, so if you're climbing up that rusty, half broken steel tower and it starts shaking, that's probably because you're scared out of your wits. Don't let it crumble!
• Prompt G: Make your own! It could include giant cheese wheels and/or bucket of nails.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
no subject
"Amestrian."
So, the country would be called 'Amestria', 'Amestrius' or something of the like. Again, an unknown name. Another proof that this island, and all of their land, are separated by vast distances, indeed. Or worse, they may be accessible, if one wanted to travel between them, only by crossing Fade.
"On this strange island, you probably won't be surprised to hear I don't know of your country. Is it a strong empire or somthing smaller?"
He is slightly curious of those lands he's never heard of, and if he knows anything of soldiers, the ones who fight of their own volition, at least... they do often love to brag. Although this man did not seem a braggart.
no subject
"Amestris," he says, and he's speaking a bit slowly, "is full of good people, and she has a bright future." Then, he grins lopsidedly and looks askance at Fenris. "Pretty good military, too, if I do say so myself."
Good people there, too. Can't say much for the leadership of late.
no subject
Roy Mustang must be some kind of commander, Fenris realized. He could feel that kind of vibe from the man. And not a corrupt one, if all he said was true.
"Are any of your men here with you, or have you been kidnapped alone?"
It is a kidnapping, no matter what method was used - and Fenris still doesn't understand what kind of magic was used to take so many people, from so many foreign lands, and he's no mage, but it must've been the kind of power that many demons would seek. So if the mages who've done it still weren't possessed, they had to have strength beyond his imagination.
But he tries not to think about it, because he already knows from experience how this accursed amulet he's been saddled with would react the moment he does, and he doesn't want any stranger to see something so pathetic.