Empatheias Mods (
simpathis) wrote in
empatheias_ooc2015-05-18 12:36 am
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TEST DRIVE: JUNE
Welcome to
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- Date reminders. Reserves open Monday, May 25th and Applications open Monday, June 1st.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format.
- IMPORTANT! We have made a change to our sample requirements, so look over the Applications page!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try? The following emotions will have more effect than usual: hope, despair, fear, and bravery.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The latest entry in the hot 'Forgefires' series is about to come out, and lines in front of bookstores are blocking the streets! How will you get to your destination when your path is full of frenzied cosplayers who don't dare move lest they lose their spot in line? You might want to be careful, too—some fans are getting into heated arguments about their favorite characters so things might start literally flying if left unchecked!
• Prompt E: Things have been getting a little gloomy lately, so a group of youths have designed the first ever Verens Rock-Paper-Scissors Tournament. Somehow you've won through the lower ranks, and are now a finalist. The state of the city is riding on you (or so they claim), so face your opponent and somehow manage to make this farce exciting enough to lift the moods of the spectators (mostly kids). Just be careful. If you do poorly, you might find a tomato or two thrown at you.
• Prompt F: Welcome to FEAR FACTOR! An exciting new brand of entertainment where contestants participate in various challenges that touch home to the most innate fears humans share. Lying in a pit of creepy crawlies; climb up high, precarious structures; go one-on-one with wild animals—can you handle it? Are you brave enough to go for the 1 million sylv prize? Or will fear cripple you and leave you with nothing!? Only one way to find out! Oh, and one more thing—your emotions will definitely effect everything, so if you're climbing up that rusty, half broken steel tower and it starts shaking, that's probably because you're scared out of your wits. Don't let it crumble!
• Prompt G: Make your own! It could include giant cheese wheels and/or bucket of nails.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The latest entry in the hot 'Forgefires' series is about to come out, and lines in front of bookstores are blocking the streets! How will you get to your destination when your path is full of frenzied cosplayers who don't dare move lest they lose their spot in line? You might want to be careful, too—some fans are getting into heated arguments about their favorite characters so things might start literally flying if left unchecked!
• Prompt E: Things have been getting a little gloomy lately, so a group of youths have designed the first ever Verens Rock-Paper-Scissors Tournament. Somehow you've won through the lower ranks, and are now a finalist. The state of the city is riding on you (or so they claim), so face your opponent and somehow manage to make this farce exciting enough to lift the moods of the spectators (mostly kids). Just be careful. If you do poorly, you might find a tomato or two thrown at you.
• Prompt F: Welcome to FEAR FACTOR! An exciting new brand of entertainment where contestants participate in various challenges that touch home to the most innate fears humans share. Lying in a pit of creepy crawlies; climb up high, precarious structures; go one-on-one with wild animals—can you handle it? Are you brave enough to go for the 1 million sylv prize? Or will fear cripple you and leave you with nothing!? Only one way to find out! Oh, and one more thing—your emotions will definitely effect everything, so if you're climbing up that rusty, half broken steel tower and it starts shaking, that's probably because you're scared out of your wits. Don't let it crumble!
• Prompt G: Make your own! It could include giant cheese wheels and/or bucket of nails.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
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I don't have a lot of time for radio plays, Miss Rockbell.
[That answers the question, right? Right.]
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[Daring him to say no.]
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A good many of these people are not kids.
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[Has not. She's just good at guessing.]
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[It... honestly is, but he's deep in the depths of denial here.]
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[She hesitates as a woman walks by in some sort of outfit she absolutely doesn't recognize.]
Think of the time she put into creating that, Mr. Mustang!
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But he's already made his point here and he's not about to relent. Not quite so easily.]
Oh, I am. I'm thinking of all the time she might have spent doing something that's not... [He waves a hand vaguely in her direction.] ...that.
[If she catches him at just the right moment, she might see a softening of his expression: he honestly enjoys the banter. It's not so much about making the point. It's about the conversation, such as it is. This is doing more to relieve his earlier frustration than anything else.]
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You don't know what she does with the rest of her life. This could be her way of blowing off steam.
[A wicked glint lights her eyes.]
Like when you tease Ed.
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But she derails him entirely.]
He starts it.
[It's like the mention of Ed brings out the child in him.]
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[So there.]
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[Possibly a stupid question.]
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[But seriously, Ed's. Kind of.]
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What brings you out today?
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[Winry showed him some canvas bags with a loaf of bread sticking out of the top of it.]
What about you?
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I thought we already established that I don't listen to the radio.
[Or anyone else, really.]
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You can find out a lot if you do.
[You're supposed to be a commanding officer - pick up your knowledge where you can!]
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I'll keep it in mind.
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It's simple...you turn on the radio or television or open a newspaper...
[Oh, teasing you, Roy.]
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I like to be a little more hands on.
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I see.
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You can get the most interesting information if you just know where to look.
[Shut up, Roy. You're borderline skeeving on Fullmetal's girl. Most incorrigible man.]
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[This is Winry; she doesn't seem to have any self-preservation skills.]
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Nope. He can't do it.
He cracks up instead. That was the most beautiful evasion of the subject he's ever heard.]
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