Empatheias Mods (
simpathis) wrote in
empatheias_ooc2015-05-18 12:36 am
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TEST DRIVE: JUNE
Welcome to
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- Date reminders. Reserves open Monday, May 25th and Applications open Monday, June 1st.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format.
- IMPORTANT! We have made a change to our sample requirements, so look over the Applications page!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try? The following emotions will have more effect than usual: hope, despair, fear, and bravery.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The latest entry in the hot 'Forgefires' series is about to come out, and lines in front of bookstores are blocking the streets! How will you get to your destination when your path is full of frenzied cosplayers who don't dare move lest they lose their spot in line? You might want to be careful, too—some fans are getting into heated arguments about their favorite characters so things might start literally flying if left unchecked!
• Prompt E: Things have been getting a little gloomy lately, so a group of youths have designed the first ever Verens Rock-Paper-Scissors Tournament. Somehow you've won through the lower ranks, and are now a finalist. The state of the city is riding on you (or so they claim), so face your opponent and somehow manage to make this farce exciting enough to lift the moods of the spectators (mostly kids). Just be careful. If you do poorly, you might find a tomato or two thrown at you.
• Prompt F: Welcome to FEAR FACTOR! An exciting new brand of entertainment where contestants participate in various challenges that touch home to the most innate fears humans share. Lying in a pit of creepy crawlies; climb up high, precarious structures; go one-on-one with wild animals—can you handle it? Are you brave enough to go for the 1 million sylv prize? Or will fear cripple you and leave you with nothing!? Only one way to find out! Oh, and one more thing—your emotions will definitely effect everything, so if you're climbing up that rusty, half broken steel tower and it starts shaking, that's probably because you're scared out of your wits. Don't let it crumble!
• Prompt G: Make your own! It could include giant cheese wheels and/or bucket of nails.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The latest entry in the hot 'Forgefires' series is about to come out, and lines in front of bookstores are blocking the streets! How will you get to your destination when your path is full of frenzied cosplayers who don't dare move lest they lose their spot in line? You might want to be careful, too—some fans are getting into heated arguments about their favorite characters so things might start literally flying if left unchecked!
• Prompt E: Things have been getting a little gloomy lately, so a group of youths have designed the first ever Verens Rock-Paper-Scissors Tournament. Somehow you've won through the lower ranks, and are now a finalist. The state of the city is riding on you (or so they claim), so face your opponent and somehow manage to make this farce exciting enough to lift the moods of the spectators (mostly kids). Just be careful. If you do poorly, you might find a tomato or two thrown at you.
• Prompt F: Welcome to FEAR FACTOR! An exciting new brand of entertainment where contestants participate in various challenges that touch home to the most innate fears humans share. Lying in a pit of creepy crawlies; climb up high, precarious structures; go one-on-one with wild animals—can you handle it? Are you brave enough to go for the 1 million sylv prize? Or will fear cripple you and leave you with nothing!? Only one way to find out! Oh, and one more thing—your emotions will definitely effect everything, so if you're climbing up that rusty, half broken steel tower and it starts shaking, that's probably because you're scared out of your wits. Don't let it crumble!
• Prompt G: Make your own! It could include giant cheese wheels and/or bucket of nails.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
Ohohoho, G! Assuming they've met already. o/
A better man than he would call out at the sight of those cheesewheels barreling towards an innocent and oblivious bystander, or perhaps even jump in the way and do something about it. Instead, Kevin just stands there and watches, because let's face it; there's something satisfying about the idea of somebody most everyone in your world is scared of getting creamed by a giant hunk of cheese. Alas, they miss. Chance, or weird former Baskerville Duke powers...?
Once the hubbub dies own, Oswald failing to react the entire time, Kevin stalks closer and reaches out to prod at his leg with one foot. Nudge, nudge, nudge. Kevin still isn't sure exactly how dumb this guy is. Now seems like a good enough time to investigate.
Kevin's pet squirrel is perched under his ponytail as usual, cleaning her ears. Everyone here is a magical princess.]
o7
Untill Kevin came by, then the only bird that remained was the one perched happily on Oswald's head, ruffling a bit in a feathery poofball as if to try and ward the other man away. Chirping angrily at his prodding.
Oswald, however, didn't appear disturbed and continued napping on.]
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This being the case, he elects to poke the bird instead. Kevin often likes animals better than people, and for the moment, the bird is way more amusing than Oswald is.]
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It's almost as if the very grumpy fweeze of a twitter was what finally roused Oswald from his nap.
Or close to it, as Kevin would suddenly be squinted at from underneath that set of bangs, brow slightly furrowed. More or less due to the fact of how close this man was. The head-bird remained puffed up, hopping backwards away from the finger, and Oswald didn't say a word.
What do you say when there is a child of misfortune poking at somethin on your head?]
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...it's sort of dumb to sleep out in public like this, right?
[And a good morning to you, too.]
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It can be, yes. I'd not come out here planning to sleep. [Which was the truth, he looked almost a little bewildered at the fact he was sleeping at all. He'd come to enjoy a little quiet and the park had seemed to be the perfect place for that.
Oops.]
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[If he ever does, hopefully Kevin will be there to see it. It'd be funny if he rolled over and fell out of the tree and landed in a big lump of dukey cloak.]
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Of course he knew the blond was here, how could he not. Lacie was here, and that made it difficult to avoid Jack. Life was hard, but at least he knew certain truths. He let go after all, he let go.
He did glance, finally, at the large cheesewheel laying on the ground beside him. Oh.]
I didn't know it was cheese delivery day.
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...I can see why Miss Lacie is Miss Lacie.
[If this is all she had to terrorize growing up Kevin would have turned out all horrifying and fond, too. Having established this, he turns to go about his business. Waldy here is clearly a hopeless case and one day Kevin will be reading about some guy who died in a freak accident involving a molasses flood and some feathers and he will know exactly who it is.
Oswald is free to follow him or not, of course, as usual.]
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[He had little reason to follow, but he did stand from his place at the tree, staring down at the cheesewheel that had fallen nearest to him. Strange, he never really thought he was that deep of a sleeper.
Usually he woke up at even the slightest disturbance to some of the birds that would nestle and move about him. If only he knew, really.]