Empatheias Events (
empevents) wrote in
empatheias_ooc2017-07-19 02:16 pm
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TEST DRIVE: AUGUST
Welcome to
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- Date reminders. Reserves open Tuesday, July 25 and Applications (Canon | OC) open a week later on August 1st.
- OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
- Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. These threads do not count toward AC.
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The citizens of Verens are nothing if not opportunistic, and the new solid rock pillars jutting down to the surface have already had a few people wondering how to make a profit out of them. Luckily most of these entrepreneurs are having to go through copious amounts of red tape in order to ensure their use of the pillars does not endanger the island or the participants. That doesn’t mean these new businesses aren’t EXCITING, though!
• Prompt E: It’s not an old tradition by any means, but this summer the city of verens is looking for some lighthearted fun in order to help soothe everyone’s nerves after recent events. It seems like it’s working too, considering the turnout! All activities for these games are Arehtei themed, too! It’s all in good fun, and generating some nice peaceful emotions might just be what the doctor ordered for most of the Arehtei.
• Prompt F: With all the trial and tribulation around Elios, the summer job boom was almost missed. But somehow, there just seems to be an overabundance of summer jobs this time around! From waterpark jobs to babysitting and dog walking to monster culling, there’s an abundance of jobs looking for anyone to take them. It’s created a worker’s market where pay is going through the roof!
• Prompt G: Make your own! It could include talking frogs and/or bubblegum flavoured pizza.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: The citizens of Verens are nothing if not opportunistic, and the new solid rock pillars jutting down to the surface have already had a few people wondering how to make a profit out of them. Luckily most of these entrepreneurs are having to go through copious amounts of red tape in order to ensure their use of the pillars does not endanger the island or the participants. That doesn’t mean these new businesses aren’t EXCITING, though!
- Rock Climbing. Are you a thrill seeker? An all star athlete? Just looking for a good way to get yourself in shape? Well we’ve got something for you: EXXXXTREME ROCK CLIMBING XXVIV!!!!!!! Now open at the western Pillar nearest the city of Verens! Come one, come all to the most exciting and EXTREME climbing adventure. Dodge fiery and watery hazards while clinging to the cliffs of the pillars! The trip down to the surface is provided, and for those who can’t make it all the way up on their own a rescue trip up will only be 150 sylvs a trip! Take up the partner challenge and tie yourself together at the waist in order to gain extra challenge for your climbs up!
- Tiered Romance. On the pillar nearest the Airship Docks, something much more calm has stakes it’s claim for business. Romantic Getaways, a company dedicated to dates and private moments for all has set up several decks built off the pillars in order to take advantage of the lovey dovey atmosphere the pillars provide. For a low fee you too could have a blind dinner date overlooking the planet’s healing surface. Also hiring waiters and waitresses to deliver food and other services to those who have rented out the decks!
• Prompt E: It’s not an old tradition by any means, but this summer the city of verens is looking for some lighthearted fun in order to help soothe everyone’s nerves after recent events. It seems like it’s working too, considering the turnout! All activities for these games are Arehtei themed, too! It’s all in good fun, and generating some nice peaceful emotions might just be what the doctor ordered for most of the Arehtei.
- Wisp Capture. Arehtei themed artificial wisps have been set free across the island! Each one glows in the color of their respective Arehtei and the goal is to collect a certain amount in order to win the competition. Specially crafted nets and mesh bags are given to each pair participating before sending them out after the last bit of light in the sky has darkened. Depending on how many of what aligned Arehtei wisp gathered, the items you can win will change! But be careful, you have to catch at LEAST 100 wisps to qualify for a prize, and you only get one. Aiada, Piphron and Sosyne will give out small pouches of gems, while Elios, Peromei, Daimonia and Thras will give out sylvs. A single special silver wisp can be found, which will award both prizes on top of whatever color wisp has the majority!
- Food Competition. Are you really, really, REALLY hungry? Come compete in an Arehtei themed team food eating competition in the name of your chosen Arehtei!!! But there’s one catch: this competition is ONLY done in pairs. One partner eats, the other must contribute by feeding them. Hopefully you’re not partnered up with someone you don’t get along with or you might get more food on your face than in your mouth. Participants are given small rings with gems themed around their chosen arehtei as a prize.
- Ruin Race. In an attempt to boost everyone’s competitive side, the local Parks and Recreation department of Verens is holding a Test of Courage. Drop by the ruins in the outskirts of town to participate. Just remember - the prize of completing this task is coming out of this ~alive~. (So spooky!)
- Partner up. All participants are requested to find a partner to complete a task together. Partners can either be of the same alignment, or have different alignments. The task is to go into the ruins and look for coloured talismans that pertain to each member’s Arehtei. It might be best to screen your partner, because you wouldn’t want them running off on you as soon as you hear some thumping noises inside, right?
- Secret Ruins. These ruins are dark and like a maze - if you exit and enter again, the paths will be different compared to the last time. There doesn’t seem to be any threats, but there are croaking, flapping, and thumping noises that can be heard every now and then. The only source of light is the lamp that is given to you upon signing up, too. At some point, you might encounter dead end upon dead end. Remember what the organiser told you before entering: Compliments complement the forgotten past. Spread some positivity between you and your partner, and the walls will light up and show you the path to the talismans.
- Talis-MAAAAAAN! In the off-chance that you pick up the wrong talisman, you’ll start to feel different. Pessimism will seep through your veins, and so will anger and fear. It will deter you from making the right choices, following the right path, and working with your partner. Fortunately, the effects wear off in twenty minutes. You won’t be acting crazy all night!
- Partner up. All participants are requested to find a partner to complete a task together. Partners can either be of the same alignment, or have different alignments. The task is to go into the ruins and look for coloured talismans that pertain to each member’s Arehtei. It might be best to screen your partner, because you wouldn’t want them running off on you as soon as you hear some thumping noises inside, right?
• Prompt F: With all the trial and tribulation around Elios, the summer job boom was almost missed. But somehow, there just seems to be an overabundance of summer jobs this time around! From waterpark jobs to babysitting and dog walking to monster culling, there’s an abundance of jobs looking for anyone to take them. It’s created a worker’s market where pay is going through the roof!
- MANY MONSTERS. The Yekar Wobbler population is OUT OF CONTROL! The strangely cooler air during the last couple of months has prompted a more active than usual breeding season. The small cotton ball looking creatures look quite similar to Aiada’s sprites, but they prey on farmer’s crops! You can either rush in and help bag them up immediately, or you could be one of the lucky group to go down to Elios’ Domain to gather the Lalri Flower. This flower has strong attracting properties that the Yekar Wobblers are especially weak to. It’ll make bagging them up a lot easier! And it’ll keep them from swarming you—or your partner and chomping down into your arms and legs! (Don’t worry, their mouths are too small to do too much damage, but boy does it smart like a bee sting!)
- Babysitting Blues. There’s a definite shortage of babysitters, though for some reason the families that need sitters need at least two for their troublesome tots. No two sitters will have only ONE child to look after but at least 3 troublesome, toddling, terrifying children to look after. Keep them out of danger, and do your best with feedings, and good luck if you decide to go out to the park!
- Waterpark Angels. A waterpark has opened up outside of the city to take advantage of the warming temperatures and it needs many hands on deck. Check for swimsuit appropriateness, lost items,and make sure people are queueing properly. Bonus? On your time off you get admission to the park and rides FOR FREE! Bust out some suntan lotion cause you’re going to need it.
• Prompt G: Make your own! It could include talking frogs and/or bubblegum flavoured pizza.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
F2
While Makoto was originally only walking past, the smell of burning in the immediate vicinity of children is not something to be avoided. The children don't sound like they're screaming out of fear. Just loud to be loud, she figures. It happens.
What she sees and assesses immediately is that help is needed. And fast, before someone (Akechi) goes up in flames, or even worse (the kids). There is always something worse.
She doesn't stop. She's already opening the gate and getting inside the yard with a terse smile and a high, tight voice.
"Children! Wouldn't you like to set up a race course and see how fast you can go?"
Do it for the children. And the fire safety.
no subject
He's pretty sure the feeling is mutual; there's no doubt he's the least trusted guy within this age range that their group knows. Yet... he isn't sure whether to embrace the small feeling of relief or that sinking feeling of dread. On one hand, this is someone he will (begrudgingly) admit is likely way more suited to exercising the required patience. Tch.
Finally, he just settles on the "neither" option for now. As always, she's trying to take some form of control over the situation -- it isn't just her voice that's bossy, after all. He also doesn't want to admit how right she was in her suggestion, and yet it seems it really was the right one. Akechi follows the kids at a distance as they rush to stand a little closer to the stranger.
One of the boys has instantly brightened up, only to get shoved a bit sideways by the other little boy. The latter announces there's no way he's gonna lose to some loser. The little girl is too busy beaming up at this new person... She begins gushing at her hair and talking about how she wants hers to look that way...
Meanwhile, Akechi puts on a bright smile as he chimes in, "I think the winner should go against the newest member of this group! Of course, I'd be amazed if any of you could beat her!"
Yes, he's gesturing to you, Makoto Niijima~ Seeing as the boys are suddenly that much more excited about the race, it's now a matter of agreeing or crushing their newly found hopes and dreams. They even seem to have forgotten how much they're supposed to hate Akechi, so this is clearly the equivalent of some kind of strange opportunity of a lifetime to them. He doesn't get what's so amazing about it, but it seems like he was right to shove her further into the role of distracting the brats.
no subject
She ought to be used to it, but hearing that sing song bright voice makes her skin crawl. The hairs on the back of her neck stand up and the breeze swirls in hot and dry, like the starting of tornado weather.
Gently, she separates herself from the boys and girl, trying to bring her own focus back. This is Akechi, after all. No point in feigning ignorance.
Still she smiles and straightens the boys up, tying their shoes and nodding along with the little girl's praises. Makoto even promises to let her play with Makoto's hair, and a dozen barrettes are surely now destined for her head.
"Don't worry, I'll race you," she agrees, and her smile is cold and rigid when she gestures back to the other teen. "But Akechi-kun will be lonely if we leave him out of all this fun. And I know you wouldn't want to lose the chance to race a famous detective."
Two can play this game. Don't think she'll be so kind as to leave you alone to skip off.
no subject
As much as he does wish the damn time would move faster so he can be done with these kids. And damn if he doesn't vow to be more thorough in picking his partner. Granted, he had thought he was being thorough to begin with... It really is a headache to not have access to any form of internet.
In any case, if there's ever been a time for his expression to tense, it's now. He briefly stares at his former teammate before he finds the kinder of the boys standing closer, staring up at him while bouncing on his heels and letting his arms move back and forth at his sides; overt, animated curiosity and intrigue is in his expression and voice. He's already bombarding him with questions that Akechi doesn't even have time to answer before the next one pours in.
"Ah... How about I promise to answer anything you want after the race?" Apparently that isn't... good enough since the kid looks like a balloon after all the air has been released... "And if you win, I'll tell you about some of the super, secret cases going on back home!"
More like he'll make some crap up on the spot, but not like some brat will be able to tell the difference, especially if he keeps it... close enough to the truth.
All the while, the girl is probably the most excited of all. She's already going on about all the styles she's totally going to try on this new lady's hair. Finally, she hesitates... shyly tugs at her own hair, and then asks if this new person minds doing her hair, too. Angry boy makes a face and helpfully comments that girls are so weird..
no subject
Makoto smiles at the girl to mask the twitch of irritation over Akechi's Akechiing. At least he's not snapping or setting anymore fire.
"I'd be glad to do your hair for you," is her answer, even if she has no idea how to actually style hair. She combs hers out and puts a headband on, done. At least it will be fun for the kids to do something different. And with these different people.
"Now, let's get our race lanes ready, OK? We need to make sure there's nothing to trip over and then we can go. Akechi-kun, won't you count us down once everything is ready?"
There's so very little room for argument. That tone and smile can't mask the bitter breeze.