Empatheias Events (
empevents) wrote in
empatheias_ooc2016-01-18 03:38 pm
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TEST DRIVE: FEBRUARY
Welcome to
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- Date reminders. Reserves open Monday, January 25th and Applications (Canon | OC) open Monday, February 1st.
- OC Reminder! Just a quick reminder that original characters are currently allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: Everyone's heard of "trust exercises," right? To help inspire more trust back into the community, a group of young adults have come together and created a maze-like game. Everyone is paired together—randomly or with a friend. One person is blindfolded while the other is not. They are both bound at the wrist with a cloth. Together, they must make it through the game and through various obstacles in the way. Nothing too dangerous—just some random pitfalls, uneven steps, as well as some puzzle challenges that requires team effort. Of course, because one person is blindfolded, that means the other must guide the other. Where does trust come into play? Two places. The first is the cloth rope. The more trust someone has, the stronger but more relaxed it is. It will allow the two people to walk comfortable distances and even separate to get through large gaps. However, the less trust they have in each other, the tighter the binding becomes and starts to wrap up each other's arms, forcing them to stick close together. This will make some of the obstacles very difficult. So, how will you fare? (Players are welcome to come up with any kind of obstacles that are in the maze.)
• Prompt E: Those inventors are at it again. This time they have a new device called "Emotion Bubbles." Apparently they see Dunamis as some kind of competition and have begun working ways to replicate the same effect, but with magitech. The Emotion Bubbles allows one to channel their emotions by blowing into a flute-like device. This device is then supposed to convert the emotions into bubbles that will then drift harmlessly away.
Supposed to.
It's of course in the very early stages of development. While it works perhaps 35% of the time, the rest have the bubbles either exploding, turning to ice balls, spew bolts of lightning, and other more hazardous reactions. So instead of going through the proper channels and experiments due to budget cuts, they are handing out the flutes and studying those who try it out.
• Prompt F: Night of Selenium. Since those on the test drive are unable to participate in this month's event, here's a scenario based around it.
It's Night of Selenium, the time of year where everyone stops to think about those lost and sometimes forgotten. Whether recent or ancient past, the memories of the dead can linger, sometimes stronger than others. For the Otherworlders, not only will they remember, but they will actually see a ghostly image of those who have died. Some will look friendly, some not. Allies, friends, family—enemies, rivals, betrayers. And like everything else, it's not just the memories of the person, but the emotions invoked by these emotions. They are stronger today, revealing the true, inner feelings for the dead. How will you handle these reminders? Make peace? Or allow them to continue their curse upon you?
• Prompt G: Make your own! It could include a chainsaw and/or pompoms.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: Everyone's heard of "trust exercises," right? To help inspire more trust back into the community, a group of young adults have come together and created a maze-like game. Everyone is paired together—randomly or with a friend. One person is blindfolded while the other is not. They are both bound at the wrist with a cloth. Together, they must make it through the game and through various obstacles in the way. Nothing too dangerous—just some random pitfalls, uneven steps, as well as some puzzle challenges that requires team effort. Of course, because one person is blindfolded, that means the other must guide the other. Where does trust come into play? Two places. The first is the cloth rope. The more trust someone has, the stronger but more relaxed it is. It will allow the two people to walk comfortable distances and even separate to get through large gaps. However, the less trust they have in each other, the tighter the binding becomes and starts to wrap up each other's arms, forcing them to stick close together. This will make some of the obstacles very difficult. So, how will you fare? (Players are welcome to come up with any kind of obstacles that are in the maze.)
• Prompt E: Those inventors are at it again. This time they have a new device called "Emotion Bubbles." Apparently they see Dunamis as some kind of competition and have begun working ways to replicate the same effect, but with magitech. The Emotion Bubbles allows one to channel their emotions by blowing into a flute-like device. This device is then supposed to convert the emotions into bubbles that will then drift harmlessly away.
Supposed to.
It's of course in the very early stages of development. While it works perhaps 35% of the time, the rest have the bubbles either exploding, turning to ice balls, spew bolts of lightning, and other more hazardous reactions. So instead of going through the proper channels and experiments due to budget cuts, they are handing out the flutes and studying those who try it out.
• Prompt F: Night of Selenium. Since those on the test drive are unable to participate in this month's event, here's a scenario based around it.
It's Night of Selenium, the time of year where everyone stops to think about those lost and sometimes forgotten. Whether recent or ancient past, the memories of the dead can linger, sometimes stronger than others. For the Otherworlders, not only will they remember, but they will actually see a ghostly image of those who have died. Some will look friendly, some not. Allies, friends, family—enemies, rivals, betrayers. And like everything else, it's not just the memories of the person, but the emotions invoked by these emotions. They are stronger today, revealing the true, inner feelings for the dead. How will you handle these reminders? Make peace? Or allow them to continue their curse upon you?
• Prompt G: Make your own! It could include a chainsaw and/or pompoms.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
no subject
Hoo boy. You and that thing. No matter what I say, you made up your mind, huh?
[Maybe this, too, was inevitable. He's believed something like that for so long, he forgets when he stopped really thinking about it. Part of him suspects he shouldn't. Still - the single most certain thing, the thought rapidly forming a flickering blue corona in the air between Sans's diminutive figure and the ghosts outside -
(...as still as he's keeping his feet, watching for when the demon first tries to lunge...)]
Then I better keep it short, too.
[- if they're going to get to the real Papyrus now, they are damn well going to crawl.
The sky thickens, darkens.]
Get wrecked.
[And falls in a storm of bone.]