Empatheias Events (
empevents) wrote in
empatheias_ooc2017-12-19 07:39 am
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TEST DRIVE: January
Welcome to
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- Date reminders. Reserves open Monday, December 25 and Applications (Canon | OC) open a week later on January 1st. Apps will only be open for four days!
- OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus, those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
- Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. These threads do not count toward AC.
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: As the holiday festivities end, the expectation of charity and giving back will be rearing its ambivalent head. Namely, Verens' very own Community and Otherworlder Assistance Centre will be recruiting for its many charitable projects and drives! Like all non-profit organisations of that nature, the expectation is for people to contribute and give without expecting anything in return - so roll up those sleeves and pull out that wallet, because this is going to cost in both time, money, and dignity!
• Prompt E: Dunamis magic, emotional effects, crystals... one can live in Empatheias without ever really understanding the basics of it. However, it's encouraged to take at least a few courses as it will make adjusting to this new world a lot easier. At the Welcome Center, an eccentric new instructor is offering advanced classes (with a twist!) to new and old attendants. Interested natives can also join the classes as well, and the ones that are available are:
• Prompt F: It's out with the old and in with the new! Winter— no— it's not winter that is coming, but rather, the Notus season. Which is winter, technically, but the lovely citizens of Verens and natives of Empatheias call it differently. The season brings about snowfall and occasional storms, which means activities outdoors are limited due to the weather. The various sports teams in Verens have become even more serious with their training. The coaches refuse to let their team members gain weight due to the cold, which is why they're opening their training sessions to the public. Challenge them and win a prize! Make sure these players are given hell, because they won't shape up otherwise.
• Prompt G: Make your own! It could include crayons and/or pompoms.
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: As the holiday festivities end, the expectation of charity and giving back will be rearing its ambivalent head. Namely, Verens' very own Community and Otherworlder Assistance Centre will be recruiting for its many charitable projects and drives! Like all non-profit organisations of that nature, the expectation is for people to contribute and give without expecting anything in return - so roll up those sleeves and pull out that wallet, because this is going to cost in both time, money, and dignity!
- Mr. Top Hat J. Roomba: Looks like you're one-half of the lucky pair who got recruited to go door to door, selling chocolate bars and magazine subscriptions. The money earned doesn't go to you, of course. At the end of the salesmanship, it all goes right back to the charity foundation! Sounds easy, right? Well, not so much. You see, the foundation has had an undue number of thefts lately from its volunteers - and while they're no accusing you, of course! - they are no longer financially comfortable leaving the volunteers unsupervised. Each pair will be followed by a watchful roomba-like device that will belt out situation-sensitive commands deduced by careful monitoring of the situation. It also wears a snazzy top hat.
- 100% Organic: The Community and Otherworlder Assistance Centre also spearheads an innovation of its very own making: the emotion-sharing program! There are two ways to participate. The first is assisting in imbuing donated cosmetic products with the very essence of happiness and cheer. Having trouble summoning that up on the spot? Not to worry, because you'll be doing it inside The Puppy Room! (Puppies 100% organic. Please, try to keep animal hair out of the bottles.) The second way involves randomly assigning two individuals together for a more traditional approach to emotion-sharing. In this, there's only one rule: don't make the other person cry. And yes, you may also have unrestricted access to The Puppy Room.
- It’s The Furry Hour: Lastly, there is the culmination of giving back to the community by putting a smile on each and every child’s face. The best way to do that? Put on a costume, say, this one or this one or even this one, and wander through the streets! Be careful, though -- the costumes are sensitive to Dunamis and any symptoms of emotional distress, regardless of whether or not they’re highs or lows. There are strict fines levied to anyone who dares damage a costume, or you might just end up mopping floors for a month to pay it off.
• Prompt E: Dunamis magic, emotional effects, crystals... one can live in Empatheias without ever really understanding the basics of it. However, it's encouraged to take at least a few courses as it will make adjusting to this new world a lot easier. At the Welcome Center, an eccentric new instructor is offering advanced classes (with a twist!) to new and old attendants. Interested natives can also join the classes as well, and the ones that are available are:
- Think Positive! One of the most common types of emotional effects comes in the form of flowers. The most simple example being if one feels overwhelmingly happy, then flowers will start to bloom around them. In this class, Otherworlders will be learning exactly that! To be precise, the class takes place inside a botanical garden, and the exercise is to think positively so that more flowers can bloom. Think negatively, and the flowers will die, or they'll entangle you, or grow poisonous. Easy, right? No! This is an advanced class and controlling one's own feelings is KEY. Because there's also a tiger on the loose. Wait, what? Don’t worry - it only preys on fear and anger, so remember your lessons!
- Think Negative! It's also important to know how to harness one's negative emotions, because such feelings are just as valid and useful as the opposite. In this exercise, two students are locked in a meat freezer, and the way to pass the test is to make each other seethe with rage until their fiery emotions bring the place down to room temperature. Make sure to insult each other a lot, and don't hold back! Maybe talking about a painful past can help? Alternatively, what the instructor did not account for, is that passion can be fiery, too. Maybe a kiss will do the trick? Otherwise, somebody will get the students out of there in 40 minutes and give them a nice cup of hot chocolate along with an F.
- Think… Neither! Lastly, apathy! It's just as important to know how to harness. This class is a little more traditional, in the sense that everyone is sitting at their desk and watching a slide show. Students can talk amongst themselves in class, but they must not show any emotion! It's a little difficult, however, as the slide show gets more and more outrageous the longer the class goes on. At first it's a series of tasty food, then it's cute animals, and then some scary monsters. After that it moves on to more provocative imagery, such as poverty, graveyards, and... male and female models posing naked. Close your eyes! Or leave the class with the person sitting next to you? Otherwise, just try not to react to anything that comes up on the screen. Knowing when to be apathetic can save your life in Empatheias, too!
• Prompt F: It's out with the old and in with the new! Winter— no— it's not winter that is coming, but rather, the Notus season. Which is winter, technically, but the lovely citizens of Verens and natives of Empatheias call it differently. The season brings about snowfall and occasional storms, which means activities outdoors are limited due to the weather. The various sports teams in Verens have become even more serious with their training. The coaches refuse to let their team members gain weight due to the cold, which is why they're opening their training sessions to the public. Challenge them and win a prize! Make sure these players are given hell, because they won't shape up otherwise.
- Hit 'Em High. One of the less formidable teams who play Verens Hoop Ball (patent pending) are the Champsters. Nobody truly knows how the Champsters are in the league when their plays are so awful. The sport itself, the Empatheias equivalent of what Earthlings would call basketball, had only been founded close to ten years ago. There aren't any "legends" yet, but the Champsters are players who will likely never be found in the hall of fame. In any case, they've opened their gym to any contenders who wish to take them on; 1-on-1, 2-on-2, 3-on-3, or even a full-on game. The sad excuse of Hoop Ball players are a sad excuse, needless to say. They play and cry like newborn fawn, and their coach will give anybody who makes them cry a heavy slap on the back and a 500 sylvs gift cheque at Steambucks. Thanks for showing the Champsters how much they suck - maybe they'll get motivated to do better because of this!
- There's No Crying in... The managers of the Verens Football (soccer) team are inviting everyone to enter their gym and join their training for the day. All participants receive a 500 sylvs gift cheque to be used at Steambucks! And as soon as one enters the indoor pitch, they will hear the coach of the team screaming his lungs out. "THERE'S NO CRYING IN FOOTBALL!" - and the phrase might strike you as odd. Isn't it supposed to be baseball? And then you hear the muffled sobs of some people at the end of the goal line. . . wait, what? Anybody nearby is going to get yelled at, as well. "Fall in line and add some emotion to each kick!" the coach shouts. And with the intensity of each kick and the added emotions to it, it's no wonder the goalkeepers are getting beaten up. The coach doesn't seem to care, though…
- You're on Ice. Apart from the indoor sports being promoted even though it's winter, some Verens officials have frozen the lake just by the outskirts of town for ice hockey and ice skating purposes. There are even cones and other obstacles lined on the ice for people to pass, and the officials are giving out a 500 sylvs gift cheque at Steambucks (AGAIN?!) to anybody who can clear the obstacles. Just watch out for the pucks that are flying every so often. If it hits your head, don't worry! Be comforted by the knowledge that the ice hockey team is doing their best and are making sure they're strong enough for the next tournament.
• Prompt G: Make your own! It could include crayons and/or pompoms.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
there's bound to be so many spoilers
Yeah, sure, anything for a fan. I mean it's not everyday I get recognized by someone. And you must be a really big fan since it seems like this is way more important than that tiger.
[Just pointing that out. But at the same time, getting mauled by a tiger while trying to get an autograph does sound awfully despair inducing, doesn't it?]
So which one of my shoots was your favorite?
[She's just assuming it's about the modeling thing, not the whole despair thing. Not that she'd mind giving an autograph for that too, it's just one seems way more likely than the other.]
i heard you like spoilers so i put spoilers in your spoilers... memes never die, right
Gasp.
Despair.
So maybe it wouldn't actually be so bad? Damn, that's confusing. Better to focus on one thing at a time, like finding paper and a pen.]
Shoot? [She pats down the pockets of her skirt, distracted. Oh, right, the whole model thing too, duh.]
Not for that! You're the embodiment of Despair and everything it stands for! I've been a huge fan since the first broadcasted killing game! [She won't go too ahead of herself and declare Junko fictional or anything, not yet, but it's not technically a lie either.] The drama, the despair... It was almost perfect!
like Junko, they pop up long after they're supposed to be dead and gone
Not that she minds, the world, this one in particular could use more messed up people. How despairingly refreshing though, this isn't a dynamic she's gotten to experience here yet. She'll probably get tired of it eventually, that's just how she is, but for now, it's something different and new!]
Oh. That. It was almost perfect, wasn't it?
[She grins, proud of her own work. But there's also a decent amount of despair here as well because of course there is. Which causes some of the plants around Junko to wither, but that's nothing new. Her and plants don't really get along here.
But going back to the killing game, it wasn't perfect, and that's okay. It was despairingly close, but also despairingly far from it. And that's the kind of thing she strives for.]
I mean sure there's some things you could nitpick, and I just know the critical reception had to have been pretty mixed, but hey, I'm glad somebody out there enjoyed it.
oh my god LMAO
Finally finding a spare pen and a scrap of paper that was going to be used for a future grocery list (but this is sooo much more important), she shoves them at Junko with glee. She won't go into the whole ANIME IS REAL stuff, but she can't help but be eager and rather proud as she speaks:]
I was the mastermind of my killing game too! [Well, one of...them... There was probably more? It's Ambiguous.] I couldn't imitate it as perfectly as the first one or even the second one, of course, but it ended up going similarly anyhow! It was such a thrill! I even had the convinced it was you behind it all up until the very end!
[Sort of, anyhow, it's too much detail to explain so it's easier to go with it like this]
it's true though
So she won't go with that. Maybe she'd rather think she's an inspiration to the future or...something. After all, from talking to Komaru during her time here, she figured Monaka failed, so it's nice to know someone out there's spreading despair and all of that despite some things to the contrary she's heard from other people.
But maybe that's not the right way to feel about this either. She's not really sure, so for now it's all so despairingly conflicting which is fine. So it's not really that she doesn't know what to feel about it since she definitely knows the answer there, it's that she doesn't know what to think about it. Totally different.]
You did, huh?
[She's not really saying much there, and while she's not doing that, there's a growl from somewhere out there. But Junko ignores it, taking the pen and paper, ready to sign the thing.]
So who do I make this out to?