Yeah, that was always the impression I had. What I mean is -- say you have a character who really, really wants to go home. There are several of those in game, from what I understand. As soon as their amulet is full, they take that option. ...okay, great, so now if you want to play in the game you basically need to start over again with a different character, or to have made up some valid IC reason why they either wouldn't choose to go, or would choose to come back.
While I'd be the first to say that it's not like it's impossible to come up with ways to prevent a character from going "I'm outtie" and that's that once they're given the opportunity, it will make things a little more difficult for those who are relying on the whole "oops you're trapped here and you have no choice in the matter, sorry" thing to keep their characters in game. Again, it wouldn't affect me, so maybe I'm overestimating how much trouble it'd cause for people. But it's the major problem I can think of with giving us that option.
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While I'd be the first to say that it's not like it's impossible to come up with ways to prevent a character from going "I'm outtie" and that's that once they're given the opportunity, it will make things a little more difficult for those who are relying on the whole "oops you're trapped here and you have no choice in the matter, sorry" thing to keep their characters in game. Again, it wouldn't affect me, so maybe I'm overestimating how much trouble it'd cause for people. But it's the major problem I can think of with giving us that option.